For one of the assessments for this year, I decided to push myself and learn Substance Designer.
The task was to make a environment in Unreal and while I'm not 100% happy with how the whole scene, I'm very proud of my windows.
I've got 2 windows I've used for the scene and both were used in Substance to create windows that change transparency depending on how frosted the glass is. There's also a mid between solid non transparent lead and the transparent windows.
I made all the windows with substance designer. I wanted to create a substance that was simple to change by someone who had never touched designer before. I made sure I used as few textures as possible to create the look. Using only a Colour ID, Alpha & a black and white mask for which panes are frosted and which aren't.
I'm halfway through making a tutorial on how you can make your own stained glass in Substance Designer.